In this guide
How the economy works
Players set the prices for items and services on Emberpine. Earn money through Jobs and other activities, then trade with players for the supplies or services you need. There is no general server shop buying every resource.
New players start with $200. Jobs provide regular income through normal activities. Fishing has a separate custom fish shop, and activities such as chat games and fishing tournaments can award money too.
Selling a stack of ordinary blocks to another player is a player trade. Selling a custom fish through /fish sell is part of the fishing system. These are different routes for earning money.
Balances and payments
Use /bal to check your balance. /pay <player> <amount> sends money to another player. For example, /pay Alex 500 sends $500 to Alex.
Check the recipient and amount before paying. Say what the payment is for and agree on the item, quantity, price, and delivery before either side completes a private deal.
A screenshot of a claimed payment is not the same as a payment showing in your account. Verify the result in game and keep the relevant messages if you need to report a problem.
| Command | What it does |
|---|---|
/bal | Check your money. |
/pay <player> <amount> | Send money to another player. |
/baltop | View the balance leaderboard. |
Choose a trading system
| System | Best for | How to start |
|---|---|---|
| Chest shops | A stocked shop for regular buying and selling. | Build a shop in your main world claim. See the chest shop guide. |
| Auction house | Listing items for players to buy remotely. | Open /ah or list a held item with /ah sell <price>. |
| Private agreement | Building services, bulk orders, gifts, and other agreed trades. | Agree on the complete terms and use /pay when appropriate. |
| Black Market | A weekly server auction for a rotating selection of rewards. | Visit the merchant at spawn. This is separate from player listings. |
Make listings clear
- State whether the price covers one item, a full stack, a bundle, or a service.
- Check enchantments, durability, item lore, and any contents the interface lets you inspect.
- Make special conditions clear before payment. Do not change an agreed delivery or price afterward without agreement.
- A clearly listed high price is allowed. Buyers should compare prices and check what they are accepting.
- Undercutting, reselling, and gifts are allowed. Counterfeit keys, vouchers, and misleading item names are not.
Private deals and other allowed trades
Private loans and player agreements are not guaranteed by the server. Keep terms clear and report scams with the evidence you have.
Player trades involving real money and Emberpine store gifts are allowed under the same honest trading rules. Agree on exactly what each side will provide. A private agreement does not become a server guaranteed transaction.
Player games using in game money or items are allowed. Make the cost, rules, odds, and rewards clear before anyone takes part. The full Trade Honestly rule explains the expectations.
What money can work toward
Earnable ranks are a main progression goal. They cost in game money and unlock useful limits and commands. You can also buy supplies from players, collect rare items, decorate a base, or bid at the Black Market.
Choose the goal that fits how you want to play. You do not need a large balance to start a useful shop or build something with other players.
