In this guide
Survival and keep inventory
Emberpine is survival with keep inventory enabled. You still need food, tools, safe travel, and a place to keep your belongings organized.
Keep inventory is not claim protection. Items left in containers and the builds around them should still be claimed. The rules apply to unclaimed property as well.
Gather natural materials in the resource world and keep lasting projects in the main world. That keeps your home separate from a resettable gathering location.
Optional PvP and consent
PvP starts disabled. Use /pvp to toggle it. Enabling PvP means you consent to ordinary combat with other players who also have it enabled. A separate agreement is not required for every fight.
Both players need PvP enabled, and protected regions or claim restrictions may still prevent combat. Enabling the toggle does not make every location a PvP arena.
The normal rules still apply. No teleport traps, misleading warps, harassment, cheating, or protection bypasses. Turning PvP on does not give someone permission to break those rules.
| Command | What it does |
|---|---|
/pvp | Toggle your optional PvP state. |
/pvpstatus | Check your PvP status. |
Combat timers and toggling
After fighting, you remain tagged for combat for fifteen seconds. You cannot turn PvP off while tagged. Changing your PvP setting also has a fifteen second cooldown.
Do not assume you can turn PvP off immediately after attacking. Wait for the current tag and cooldown to finish, and read the exact message when a toggle is blocked.
Spawn and protected claims can still prevent combat. If an action is blocked, read the message in chat before trying it again.
AFK time and the idle kick
You can AFK normally, but you will be kicked after fifteen minutes of inactivity. Time spent AFK does not count toward active playtime rewards or hourly claim blocks.
Do not use AFK pools, held inputs, reconnect loops, autoclickers, bots, or repeated action macros to bypass the kick or produce rewards. The full rule explains the allowed boundary.
Being near a running farm does not mean every action earns money or skill experience. Check the Jobs and mcMMO guides for the activities that count.
Build farms with performance in mind
No chunk loaders, zero tick builds, or lag machines. Avoid unnecessary hoppers, overflowing items, excessive entities, and farms much larger than you need.
Large farms need a practical shutoff. Test collection and storage so items do not overflow while you are away from the chests. Staff may inspect a setup and require changes or a shutdown when it causes problems.
Automatic ground item cleanup announcements can appear. Pick up valuable dropped items and do not use the ground as storage.
Stacked spawners
You can stack matching spawners to save space, up to 16 in one stack. The mobs they spawn remain separate.
Open a spawner’s menu to check its count and spawning requirements. Each mob still needs the right space and conditions to spawn.
Sneaking can apply an entire held stack when stacking spawners, and sneaking while breaking can remove an entire spawner stack. Read the displayed count and avoid doing either action casually around valuable spawners.
Only move or break spawners you own or have permission to use. Being able to break someone else’s spawner does not make it yours to take.
When something goes wrong
Stop if you find an exploit and report it privately. Do not keep using it, sell the gains, or spread instructions in public chat.
For a normal problem, keep the exact command, error, time, and relevant item or location. Clear information makes it easier for staff to work out what happened.
Use the Rules page for the full policy. A guide explains how a feature works and does not replace those rules.
